• Artikel
  • The fascination for Twin Peaks

    Twin Peaks

    The first season of Twin Peaks introduces us to the plot, the murder of Laura Palmer, and besides letting us witness the lives of the surreal and glorified people of Twin Peaks, the first season of the 1990’s series is about subversion and development. While the first episode establishes relationships between characters and sets the mood for the rest of the series, the viewer’s expectations are subverted soon. The murder of Laura Palmer and the investigations of Agent Cooper, who comes to Twin Peaks in order to find the culprit, almost become secondary. They provide the framework for all the secrets that lay hidden beneath the peaceful surface. For someone who has not heard much about Twin Peaks before and watches it for the first time, there are some fascinating things going on, some of which will be explained henceforward – or at least I attempt to understand them.

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  • Where The Water Tastes Like Wine – Alles über das Storytelling und die Entwickler im Interview

    Where The Water Tastes Like Wine

    Manchmal geschieht es, da begegnet man einem Spiel, das die eigene Welt verändert. Seien es besonders kreative Ideen, die den Horizont erweitern, eine immersive Erfahrung, die neuester Technologie und eingehender Musik geschuldet ist, oder eine Geschichte, die unter die Haut geht. Manchmal geschieht es, dass etwas scheinbar Belangloses sich zu etwas Großem entwickelt.

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  • Why is Ivalice so empty? About Vastness and the Sublime in Final Fantasy 12: The Zodiac Age

    Final Fantasy 12: The Zodiac Age

    Beyond Final Fantasy 12: The Zodiac Age’s playful mask, beyond the surface of its nostalgic appearance and its carefree attitude, there is an additional layer that underlines the game’s hopeless notion, its desperate loneliness. While every other feature of the game suggests some kind of hope and a future for Dalmasca, there are some places in which the emptiness cannot be overlooked and, as will be discussed henceforward, this is a relevant aspect of the game’s reception.

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  • Inside the Development of The Witcher 3: The Progress of Geralt’s Fights, Olgierd’s Origin and the Giant Toad’s Destiny

    The Witcher 3

    There are few secrets hidden in the vast world of The Witcher 3: Wild Hunt that we have not yet discovered. While we travelled through dangerous woods and swamplands, unveiled mysteries in astonishing cities and had sexual intercourse with several characters, there is still information left that the developers themselves share rarely. At the 2016 PLAY Conference, which took place during the annual PLAY – Creative Gaming festival in Hamburg, Sebastian Kalemba, animation director at CD Projekt RED, shared his knowledge about motion capturing and character design in The Witcher 3, including the development of Geralt’s finishers and fight scenes, Olgierd’s fencing technique and Origin, Ciri’s appearance and the Giant Toad’s destiny.

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  • Interview: Orwell – Art Director Melanie Taylor on their successful „privacy invasion thriller“

    Orwell

    At this year’s gamescom I had the opportunity to take a look at Orwell, the highly successful „detective-data-mining-story and point’n’click-and-textadventure“. Furthermore, I talked to Art Director Melanie Taylor about the setting, the studio’s aim, difficulties during development and the game’s future.

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  • Death Stranding and the power of mind

    Death Stranding

    A few weeks ago Hideo Kojima announced the project Kojima Productions has been working on since its valediction from Konami. Death Stranding is already the target of many wild discussions and shows a naked Norman Reedus. Being surrealistic and approaching important issues of mankind, the trailer is not only a demo of the game’s setting, but also of its tone and otherness. But what does it all mean? Which role does the baby play, what is the black fluid, why are there dead animals and ominous handprints? Is there a connection to Mad Max and Miller? A text on the meaning and interpretation of Death Stranding and what the trailer discloses.